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©2009-2010 ~Kouken
:iconkouken:

Artist's Comments

A sneak peek at the 3D model I'm currently working on :)

I'm making this for my animation project for this semester. Its based off a design I did, not that I've posted the design sheet up yet lol. As you can probably tell, the look is based off nendoroids, as I wanted a chibi look for my character :)

Anyways... In the process of rigging it now. So the next time I upload this it'll hopefully be on a turn table :)

*Edit* I gotta mention, the textures on the eyes are just place holders for the time being. I will be replacing them in future versions of this model lol. Just...lazy atm =P

Comments


love 2 2 joy 0 0 wow 1 1 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:iconstarfishey:
How did you go about modeling the eye? This looks really good! I'm trying to make a.. semi anime thing. but I cannot for the LIFE of me get the eye to work. D8 Do you think you might be able to help me out / give some tips I'm going on my 5th time of retrying.

I LOVE how you did the hair. and your edge flow is so clean. The texture is really nice too. *A* Very good transition from texture to 3D. I know that some times it doesn't work out really well, but you did. it. 8D
:iconpayuki:
wow you are talented in 3d :)

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^w^
:iconangelina-deveaux:
could you possibly do a tutorial on how to do hair in maya? I'm doing a head right now and I cant figure out how to actually do the hair.
:iconsusu-chan:
*__* this looks so cute and awesome!
I'm so bad at 3D stuff..

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ε ї з ~ ~(゚、 。 7
:iconklonoawarrior:
Hey, not bad!

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"Courage is the magic that turns dreams into reality."

~Ritcher Abend (Tales of Symphonia: Dawn of the New World
:iconreami:
OMG you are really good! :love:
Did you learn how to use Maya yourself? I wanted to learn it a bit before I start my studies but I really can't figure out how. :XD:
:icontamachan87:
oh my god how can you use Maya in such way!! D: it's wonderful!

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restarting a new life
:iconmaki121:
cute!

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/Users/13245/Desktop/2badge.jpg
:iconcrucifixjel:
5729 poly faces...

Wow, that's a lot...unless this is suppose to be the high poly version...but again, this is for an animation after all.

I'm very picky with mine...I like to keep the poly counts as low as possible without destroying quality.
:iconwslasher:
This is awesome.

By any chance you have any tutorials on how to model anime characters in Maya?

Details

May 7, 2009
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